
Case 4. Flash game halfway done. From here on we'll begin to develop the game mechanisms, creating jumps, attacks, enemies with A.I. and maybe dynamic backgrounds. The pressure is on now, because from here and onwards, we'll have to more or less find out how to write code for ourselves.
The object in this case was to make our characters move on input, meaning it would have to be controlled by the keyboard. Jumps were not a necessity this time around, and neither was crouching, so it wasn't really that difficult.
We did a walk-through of the code for this case in a lesson, meaning that there wasn't really any need to try and fail several times to get it right.
I did have some problems though.. I was not able play both the "Idle" animation and the "Walk" animation when testing my program, and since this was one of the key things in this case, I felt kinda screwed. Luckily, I got some help with this from my group leader, so I managed to complete the case and hand it in.
Try walking with Munch here