mandag 30. november 2009

Case 7

The object of this case was to create an enemy that followed the player's character without any player-controlled input. Homing movement, if you will. Additionally, some sort of visual confirmation that you've been was supposed to be show, indicating that something happened.

I based much of this case off the example that we were given in one of the lab sessions. As is just my luck, a lot of the code was wrong for the way I was to use it, meaning that I needed help to get it working properly. It took a slight while to correct the code, but with the help of patient research assistants I was able to make it work. And after that, it was a piece of cake making the enemy roll around on the ground in stead of flying after Munch across the screen.



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