mandag 26. oktober 2009

Case 6

In this case the mission was to "complete" the story for my game. 

I've come to the conclusion that my character (Munch) is a rather bipolar fellow who has to eat meat to survive. He'll shift from happy to angry in a matter of seconds, and he's got a giant mouth on his stomach. He's also suffering from constant hunger. Therefore the object in the game will be to make him eat as much as possible (especially meat, because he loves it), and make sure not to get killed by insane scientists who want to perform experiments on him.

The scientist will come in 2-3 different versions, where one of them will be carrying a giant needle which he will try to lodge into Munch's body. Another one will be carrying some kind of gun that shoots needles, very much like the Medic in Team Fortress 2.

I'm going to make a counter that goes down to 0 if Munch doesn't eat, which means that the player will continuously have to make Munch eat to ensure that the counter does not reach 0. The game will by the way be over if the counter reaches 0.

I've also been thinking of putting children into the game, but I'm not sure as to whether you're supposed to save them or if you're going to receive a huge bonus to your health and the counter when you eat them.

In my game I'll use a lot of blood to sort of create a feeling of the brutal power in Munch's jaws.

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